PLAYED FOR YOU

 

Northwest Passage Adventure

Connecting Atlantic and Pacific

 

The aim of the game is simple: To be first to discover and complete the Northwest Passage between Atlantic and Pacific, from Canada to the North Pole.

Depending on the number of players you shuffle and arrange the scenario tiles for the game board, individual for each game. Each player has a boat and movement markers in his color and chooses one of two randomly assigned character cards. In each turn you can spend four action points for: Advancing, taking back markers, drop iceberg and raid; furthermore you can use one treasure card which you acquire when you are first to cross an empty terrain hex showing a treasure chest. Fresh Water is a special action which you can use if you are directly behind the opponent you are raiding, it gives you two action points for additional advance, but then your turn ends.

Terrain hexes that you pass when advancing are marked in your color, thus providing your personal track; depending on terrain - water, land, snow or iceberg – they cost you 1-4 action points to cross; re-entering terrain only costs 1 point, as well as raiding opponent’s terrain, but it takes 2 action points to enter an opponent’s track. Character cards yield permanent abilities for your individual use. If you manage to be first to leave spot 24 of the scenario you win.

There is a lot to do if you want to achieve the passage; the randomness of character card, treasure cards and terrain can produce some imbalance; but the race is challenging and the scarcity of action points provides food for lot of thoughts, a mission action point at the wrong moment can prevent your victory!

 

Players: 2-4

Age: 12+

Time: 60+

Designer: Victor Rojo Arias, Jaime Vega Romera, Diego Martin de las Pueblas Encinas

Artist: José Pascual

Price: ca. 30 Euro

Publisher: Gen X Games 2012

Web: www.genxgames.es

Genre: Race game, action points

Users: With friends

Version: multi

Rules: de en es fr

In-game text: no

 

Comments:

Game board not stable due to modular composition and markers, take care how you handle markers!

Plethora of possibilities makes for cogitation periods

Each game is different due to modular set-up

 

Compares to:

Race games with variable tracks and action points for speed/events

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0