played for you

 

Touchstone

fell for runes and throw them

 

You want to be faster to find the right rune corresponding to the dice results than all the other players and to be first to collect 15 gold coins. You have five rune discs of one color in a bag – the runes are cut in relief – and three cards of the same color.  The starting player of the round holds a red dice, the others black ones. The black dice have two or three empty sides, the red one has none. On a signal you roll your die in your track, identify the runes on all dice as quickly as possible and then try as fast as you can to find the corresponding rune in your bag, all with one hand. You take out all runes you think you identified and then throw the rune corresponding to the result on the red die into the bowl in the middle. Your hand must remain outside the box boundaries. For the white sides you need not find a disc.

When all are done, the discs in the bowl are checked: When all discs are correct, bottom one scores 3 points, the next one 2, the third one 1 point and the top disc does not score at all. Should a disc show a wrong rune, it is not scored, the points are not given. After checking discs in the bowl you check those on the table and must discard a coin for each disc not corresponding to a dice result. Should the red die show the hand symbol you draw any disc out of the bag and throw it into the bowl, all other results are ignored. If you score in a round you can put a card in front of the bowl as an obstacle for one round. 

This is a fun fast game, just difficult enough so that not everyone finds all the runes all the time – a super party game that is also good for inventing house rules.

 

Players: 2-4

Age: 5+

Time: 15+

Designer: Justin Oh, Harris Kwon

Artist: moosn

Price: ca. 19 Euro

Publisher: Gemblo / Korea Board Game 2015

Web: www.koreaboardgames.com

Genre: Dexterity, groping

Users: For families

Version: multi

Rules: en kr

In-game text: no

 

Comments:

Easy play

Rules not perfectly translated

Fun Party game

House rules optional

 

Compares to:

Tactile games, dexterity games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 2