presentation

 

Hand Circus

One hand, one elephant and ...

 

Circus acts - performed with one hand a  few playing pieces! 60 cards show a hand – the thumb is marked in red - and playing pieces that are arranged under fingers, between fingers, on top of the hand and so on, and all that in three levels of difficulty. Each player has three wooden discs in red, green and yellow, one stick, one elephant one tiger and one hand, all wooden, too and able to stand on their own.

3-2-1 spectator pieces for 4-3-2 players are set out and cards are stacked face-down. A card is turned up and all players use their hands and their playing pieces to implement the depicted circus act; for the completed act you need only one hand, each player can choose which one he uses. When you are done, you take a spectator piece. When all spectator pieces are taken you check all acts for correct representation. Who made a mistake must give back the spectator, and then all players without a spectator piece can do the act again, and so on. When all spectators have been taken for correct acts, the player without a spectator is given a blue disc and a new card is revealed. If you have accumulated 4-5-6 discs in case of 4-3-2 players, you are out of the game; the last one in play wins.

Unusual and great fun! A race for correctly stacked or squeezed-in animals or discs or for a stick across animals in front of a finger – and don’t forget to check for correct alignment! Fortunately, the thumb is marked, because you cannot rotate the card. Uuups, spectator taken and then you dropped the hat? So, hand back the spectator and try again and hope that you will be faster than your opponent who did not get a spectator at the first try!

 

Players: 2-4

Age: 7+

Time: 15+

Designer: Justin Oh, Jungsoo Lee

Artist: Sulea Lee

Price: ca. 25 Euro

Publisher: Gemblo / HugMomHugin 2018

Web: www.boardgamez.co.kr

Genre: Dexterity

Users: For families

Version: multi

Rules: en kr

In-game text: no

 

Comments:

Cute idea

Final result must use one hand only

Different levels of difficulty

 

Compares to:

First game of its kind, stacking games with templates in general

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 3

Action (dark green): 3