PLAYED FOR YOU

 

Goldnaire

Pendants for Gold ingots

 

Players are renowned goldsmiths who manufacture jewels of all kinds and sell them for gold. You collect sets of jewelry of one kind and then swap them for gold ingots. Components of the game are the so called accessory cards - featuring jewelry like crowns, necklaces, medals, watches, brooches, pendants, bracelets, anklets, chains, earrings or rings - and gold ingots with different values.

The cards are shuffled and each player is dealt six cards, the rest is stacked for a draw pile. The gold ingots are laid out in a row of eight ingots in three levels according to value, most valuable ingots at the bottom, and least valuable ones on top. Starting with your six cards you should begin to collect two kinds of jewels and lay down at least one kind, try to negotiate trades for your remaining cards with other players - “give me your ring and I give you a pendant, and so we might both acquire an ingot” - and place another kind of jewelry at the end of the turn and can add more cards of those two kinds of jewels to finally end your turn. When you have collected jewelry of the total values of one of the top gold ingots you swap them for such an ingot. You can get rid of cards by discarding them, but that incurs a penalty point, or you can give them away. At the end of your turn you draw cards to hold six cards again. When the last ingot is given out, you win with most points from ingots and cards in your display.

Basically, this is a set collecting game needing lots of interactions, which you don’t always get, because you do not really want to make your opponent collect gold, too! Some little edge is missing here!

 

Players: 2-4

Age: 8+

Time: 20+

Designer: Justin Oh

Art: Moosn!, Misun Park

Price: ca. 15 Euro

Publisher: Gemblo 2011

Web: www.gemblo.com

Genre: Set collecting game

Users: For families

Version: multi

Rules: en kr

In-game text: no

 

Comments:

Needs lots of interaction

Each card exchange also helps your opponent

Discarding cards earns you penalty points

 

Compares to:

Set collecting games with negotiations for card exchange

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0