PLAYED FOR YOU

 

Shinobi Assassins

Bluffing and denouncing

 

The Great Daimyo of all Ninja Clans id dead and his successor must be found. As Daimyo of an individual clan you want to survive to become the next Great Daimyo. A round comprises two phases – 1) assign attack and 2) resolve attacks and denounce. In your turn you attack three players to your right by placing a face-down attack card, you name the weapon and may lie, talk or gesticulate to mask your true intentions. Then in turn players reveal two of the three cards assigned to them  - in case of identical weapons the attack is successful and costs a life marker; in case of different weapons nothing happens. Then you can announce Incompetence or Plotting. If you have revealed two different cards, you can announce Incompetence and reveal the third card: When all three cards are different, all three attackers lose one life marker; if not, the attacked announcer loses a life marker.

When the attacked player has revealed two identical cards, he can announce Plotting and reveal the third card. If it is identical to the two other cards, the attacked player does not lose a life marker, but each of the three attackers. When the third card is a different one, the attacked player loses two markers, one for the attack and one for the wrong accusation. If you are out of markers, you can keep attacking and denouncing, but cannot win. The last one to own a marker wins the game.

A cute mixture of card game and communication with bluff and deduction. My neighbor has marked trident twice, so maybe I won’t get one? And why does my vis-à-vis wink at me, when he attacks me with a sword, or so he says?

 

Players: 4-6

Age: 10+

Time: 20+

Designer: Josep Maria Allué

Artist: Siscu Bellidu

Price: ca. 10 Euro

Publisher: GDM Games 2015

Web: www.gdmgames.com

Genre: Cards, bluff, deduction

Users: With friends

Special: Many players

Version: multi

Rules: de en es fr

In-game text: no

 

Comments:

Standard topic

Needs a minimum of four players

Denouncing as interesting detail mechanism

Funny, plays fast

 

Compares to:

All games featuring bluff and false information

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0