played for you

 

Scape

EScape through the tunnel

 

Scape is based on an escape attempt of prisoners of war from a German camp of such prisoners in WWII. You are secretly assigned one of the faction US Airforce, British Airforce or SS, in case of an even number of players there is only a virtual SS player who can win. You have four cards in hand and play one card. You can play the card back-side up to begin or add to a stack of cards for one letter, the word SCAPE must be formed on the table. If you play the card for an action, you play it openly on the table: Action options are: Hand a card to your neighbor - check identity of one player - each player discards a card from his hand - discard a card from one of the letter stacks - reveal a card from one of the letter stacks.

When all cards are played, the first thing checked is the word SCAPE. If not all letters are on the table, which happens really very, very rarely, the SS faction wins instantly. If the word is complete, regardless of how many cards are in any of the five letter stacks, you turn over the top card of each stack to identify the winning faction: If one of the five cards shows an SS identity, the SS faction wins. When no SS identity is visible, you count the visible symbols for US and British faction on the card; the faction with more visible symbols on all five cards wins.

In this game, too, a non-optimum rule makes the access to the game more difficult than would be necessary. All in all SCAPE is a nice game in the tradition of Avalon and similar deduction games; to identify your faction members is not easy, you need to use the card actions cleverly and remember well what was played and what you have seen.

 

Players: 3-9

Age: 8+

Time: 20+

Designer: Francisco Gallego Arredondo

Artist: Siscu Bellido

Price: ca. 10 Euro

Publisher: Gdm Games 2015

Web: www.gdmgames.com

Genre: Cards, secret identities

Users: With friends

Special: Many players

Version: multi

Rules: en es fr

In-game text: no

 

Comments:

Minimum number of players must be three

Up to 18 players possible with 2 games

Good with uneven numbers of players

 

Compares to:

Werewolves, Avalon and other deduction games on identities

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0