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Tiny Epic Defenders

Defending CApital City

 

After the Big War fought in Tiny Epic Kingdoms, unity was achieved and peace reigned in the land. But then the threat by demons came out of the mist. Players defend the Capital City and win or lose the game together.

Each player is randomly assigned a hero. The land is set up from cards for Capital City and seven regions around it, the player meeples begin in the City. Depending on the number of players and intended level of difficulty a Hordes Deck and a Turn Deck are prepared and a randomly chosen Epic Foe set out.  Then you play rounds: In turn you draw a card from the Turn Deck – Enemy, Allies or Artifact – and resolve it, players can do any number of actions in any order while having sufficient action points for them; action options are Move, Succor, Fight, use ability of Region, Hero or Artifact. A hero with 0 Health is not eliminated, but cannot defend, succor or fight unless aided by artifact or ability; health can be re-acquired by using the Capital City ability. Destroyed regions can still be entered and defended, but its special ability can no longer be used. Undefeated threats to a destroyed region are redirected and applied to the Capital City.

When the Turn Deck is depleted, the round ends. New hordes are added from the Hordes Deck and you shuffle the deck for a new round. When the Hordes Deck has been dealt with the Epic Foe comes into play and you continue to play and reshuffle the deck if necessary until he is defeated or the City has fallen.

Epic, difficult, challenging, partly rather chance-driven – but all in all a nice micro game in the genre „cope with accumulating threats“.

 

Players: 1-4

Age: 14+

Time: 30+

Designer: Scott Almes

Artist: William Bricker, Ian Rosenthaler, Darrell Louder

Price: ca. 25 Euro

Publisher: Gamelyn Games 2015

Web: www.gamelyngames.com

Genre: Fantasy, cooperation

Users: With friends

Special: 1 player

Version: en

Rules: en it

In-game text: yes

 

Comments:

Good Mix of cooperation and individual actions

Partly rather chance-driven

Good introduction to the genre

 

Compares to:

Tiny Epic Kingdoms

 

Other editions:

Giochix (it)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0