played for you

 

The Peides Curse: Earth

Race to defrost the world

 

As one of four characters you use your special ability in a race to save the fright-immobilized earth; you must find all nine secret codes on various airports around the world to unlock the Heavenly Gate on Mount Chimborazu and defrost the planet.

En route you find energy on the platform and from decoding codes, you can look for the codes cooperatively as a group or competitively on your own and win together or alone.

In the race a player turn comprises three phases – planning phase, racing itself and action & strategy phase. In the planning phase you must plan your travel routes and compare mission cards with the platform on open-faced Quorton cards on display; in the racing phase you have one action and then an additional action, with the kind of action depending on your selection of character: Deju can first play a Vourton card or attempt a mission or re-attempt a mission and can then exchange Vourton cards; Mohju can do the same actions as Deju; Dohju can first play a Vourton card or exchange a Vourton card or attempt a mission and then re-attempt a mission; Johju can act like Dohju. The Action & Strategy phase begins when you attempt a mission during the racing phase. You go to the code hide-out for the mission and take a Code card; then the power die determines the energy points for the attempt and you have three attempts to decipher the code with decoding dice. Decoding at first try earns you battle cards, flags and energy.

A game for specialists – the rules are full of background story information, but very short on real rules; the concept is interesting, but you need gaming experience to struggle through.

 

Players: 2-4

Age: 13+

Time: 60+

Designer: Vence Chong

Artist: not named

Price: ca. 43 Euro

Publisher: Game Design House 2014

Web: www.gamedesignhouse.com

Genre: Race, deduction

Users: For experts

Version: en

Rules: en

In-game text: yes

 

Comments:

Cute topic

Lots of background information

Game rules rather short and not concise

For specialists only

 

Compares to:

First game with this mix of mechanisms

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0