played for you

 

Andromeda

Space ship relic and alien technology

 

As a representative of an Alien race – with or without special abilities – you explore a space ship relic and want to secure its technology, gaining Domination Points (DP) for majorities in rooms and completed mission.

Each round comprises the phases of Assign Commands, Player’s Turns, Check Domination Points and Clean-Up.

For the assigning of orders you roll all available order dice and the starting players makes an offer – he selects a number of dice according to detailed rules and also the Order Card #1; the next player(s) accept or deny and may then have to make an offer themselves until all have acquired an Order Card and dice. Then each player implements his dice orders in sequence of the Order cards. Contamination costs you an explorer, other actions are Training, Support, Improvise, Move or Use Technology or, as an alternative, Move or Explore a room; there are also actions in relation to your explorers und rooms controlled by them.

When after the action phase nobody has accrued the necessary number of DPs to win, the Clean-Up Phase follows – technology cards become active again, a new General Mission is revealed and if you did complete a Personal Mission you get a new one; if not, you can swap the uncompleted one it for a new one. You win as soon as you have accrued the necessary number of DPs in relation to the number of players or after seven rounds with most points.

SciFi at its best, the Offer mechanism for possible actions is very sophisticated and very interactive; the way to victory is to achieve majorities in rooms, therefore you often need Training, Support and Improvising or Move for your actions.

 

Players: 2-4

Age: 14+

Time: 60+

Designer: Jan Zalewski

Artist: Piotr Rossa, Mateusz Szupik, Fiona Carey

Price: ca. 40 Euro

Publisher: Galakta 2015

Web: www.galakta.pl

Genre: SciFi

Users: With friends

Version: en

Rules: de en pl

In-game text: yes

 

Comments:

Lots of game for rather few components

Lots of variation in technologies and with/without Alien abilities

Lots of interaction

 

Compares to:

SciFi Games in general, games with I divide – you choose mechanism

 

Other editions:

Heidelberger Spieleverlag (de)

 

Chance (pink): 3

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0