PLAYED FOR YOU

 

Raverun

Battle of Mercenary armies

 

The King is dead and his sons fight each other. Each one occupies a fortified city and uses mercenary armies. The game comprises three cards each of eight different types of cards, with values within such a trio rising from A to C, otherwise with ascending number on the cards, therefore A1 is the lowest and 8C the highest card. You are dealt 6 or 7 cards at the start, play one of them to determine the turn order and then start your own discard pile with this card. From now on the game is played in rounds. The round starts with every player playing one card simultaneously on the so-called personal battlefield. Then cards are compared; the highest one wins the skirmish and stays in its battlefield, the other cards are discarded to their respective players’ piles. Then players may implement actions on green cards on their discard piles, in ascending order. Actions of green cards mostly relate to cards in hand and the draw pile, called mercenary stack; one green card lets you discard a card from any battlefield to any discard pile. If after this one player is out of cards, one more round is played and the actions of red cards on the battlefields - usually relating to the discard piles - are implemented, again in ascending order from 5A to 8C. When then all players have a card, a new round begins; should at least one player be out of cards, the game ends and the winner is whoever has the highest card on top of his discard pile.

Raverun is a nice, quick game, in which despite all tactic the cards received at the start have a lot to say about the outcome of the game; a good card memory is an advantage.

 

Players: 2-3

Age: 8+

Time: 15+

Designer: Jedrzej Doczkal

Artist: Katarzyna Fic

Price: ca. 7 Euro

Publisher: ST Games / G3 2013

Web: www.g3poland.com

Genre: Card game

Users: With friends

Special: 2 players

Version: multi

Rules: de en pl

In-game text: no

 

Comments:

Very high interaction

Relatively high element of chance due to card distribution

Card memory can be important

 

Compares to:

First game of its kind, generally card games with comparison of open cards

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0