PLAYED FOR YOU

 

Space Station

Utilize six different modules

 

International Space industry is picking up momentum; as a player you control one of the companies participating of this growth and compete with other companies for the best, biggest and most beautiful space station ever.

The game covers 6 years. You start with a Core Module and 10 M€, roll for the starting player and implement the actions for start of the year; you get resources in the guise of Money, Crew and cards. For Year 1 these preparations give you five cards, 16 m€ and one Core Module with 1 Crew. Then you have one action in turn from: Build - add a module from your hand to your station. Module Action - you implement an action according to a module, each kind only once per you and the crew member used for it is spent; or you do a crew-independent module action, those can be implemented more than once per year. Event - just execute it. Pass - you can act again next turn. When all players pass in turn, the year ends and you score one victory point for each majority in functioning modules of one color. Temporary damage is removed and the die marking the year is handed to the next player. Damage can accumulate and be removed by multiple repair actions. You can also choose to play the option “Market”, in which you display five cards at the start of the year and you can buy one card as a Market Action; the leftmost card costs always 1M€, the others always +1 for each card.

Space Station must have one of the shortest rules ever for a game with lots of tactic, especially passing at the right time is an interesting option; cards are self-explaining and studying the cards before playing results in optimum use.

 

Players: 2-6

Age: 12+

Time: 60+

Designer: Jacob Fryxelius

Art: Daniel und Johann Fryxelius, Tanja Hofvander

Price: ca. 20 Euro

Publisher: Fryxgames 2012

Web: www.fryxgames.se

Genre: Card game with a Space topic

Users: With friends

Version: en

Rules: en

In-game text: yes

 

Comments:

Very nice, self-explaining cards

Extremely concise rules

Good basic mechanisms

Lots of tactics

 

Compares to:

First game with this mix of mechanisms

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0