presentation

 

Trick ᾿n Trouble

Taking tricks for a joint goal

 

Tricks provide points for completion of tasks which in turn provide items; with more than 50 item points you hinder Doc Crazy to create a huge monster.

Players must not communicate on cards in hand – there are values 3-9 in three colors, two-colored value 2 cards and three-colored value 1 cards – or on planned completions of task or the order of task completion.

In nine rounds, you refill the display to five tasks in three difficulty levels and replenish your hand to five cards, while possible. Then the starting player can pass a card to his left neighbor – he takes it up and passes a card to his neighbor, it can be the one just received – and can then swap a task with the stack. Then, all play one in card in turn, following suit; a 2 works for both its colors, a 1 for all colors, but with special rules. Then the color values of the three cards are added separately, the results are used to complete tasks that show the exact value or a lower value for the respective color Whoever played the highest card, is the next starting player. After nine rounds, you add up the points on cards for completed tasks; if you achieve 50 or more points, Doc Crazy is defeated.

In the Expert Mode, there is no swapping of tasks and you cannot look at previously played cards. In the Story Mode, there is only one stack of tasks and you add up completed tasks, not values, a total of 27 defeats Doc Crazy.

The aim of the game is not to win tricks for yourself, but to achieve the necessary points for task completion in the tricks, all without conferring. A cute and well-made challenge for exactly three players. Passed cards and swapped tasks can be hints!

 

Players: 3

Age: 10+

Time: 30+

Designer: Fukutarou

Artist: Franz Klemens, atelier198

Price: ca. 15 Euro

Publisher: Frosted Games 2018

Web: www.frosted-games.de

Genre: Cooperation, trick-taking

Users: With friends

Special: 3 players

Version: multi

Rules: de en + jp

In-game text: no

 

Comments:

For exactly three players only

Taking tricks is the common goal

The trick value is important, not who took it

 

Compares to:

Trick-taking with a joint goal for all players

 

Other editions:

Matsuda98 (jp), 2014

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 2

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0