played for you

 

Harbour

Ship goods, buy buildings

 

As a Goblin entrepreneur in the harbor of Gullsbottom you store and trade commodities and buy buildings. A market board and number of players + 3 building cards are set out, the rest is draw pile. Each player is dealt a random bonus point card and a board for use with its character side or its landing stage side, and also one commodity per type, of which you play three randomly chosen ones into your storage area. The market is also equipped with one commodity of each type.

As active player you must move your marker into a free building – this can be one of your own or that of another player, you need to pay for using it, or one in the display - and then implement the building action; those are usually acquisition of commodities, transforming commodities, buy buildings with shipping of goods or marked adaption or special actions according to the text on the building card. Individual parts of two-part actions can be done in any order. Symbols on buildings give advantages to owners. If you buy your fourth building, that is, own a total of five buildings, the game end is triggered and you win, after a last turn of all other players, with most valuable buildings.

Optionally, you can use the market board showing the side with Domestic Traders, once per buying action you can, before shipping commodities, sell one commodity per type as a complete package to the Domestic Traders, this does not count as “Shipping”.

Scott Almes has made quite a stir with his “Tiny Epic ...” series and Harbour is as compact and as good, as easy and provides a lot of fun, too, with lots of interaction and a hefty does of unpredictability from the market.

 

Players: 1-4

Age: 10+

Time: 60+

Designer: Scott Almes

Artist: Rob Lundy

Price: ca. 18 Euro

Publisher: Frosted Games 2015

Web: www.frosted-games.de

Genre: Worker placement

Users: For families

Special: 1 player

Version: de

Rules: de en

In-game text: yes

 

Comments:

Compact game

Coherent graphics

High replay value

Lots of in-game depth from simple rules

 

Compares to:

Worker placement and resources management games

 

Other editions:

Tasty Minstrel Games (en)

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0