PLAYED FOR YOU

 

Island Fortress

Building fort Aldenford

 

The colony on Alcott Island is set up and stabilized and the governor now wants to construct the fortress of Fort Aldenford. You play in rounds of player turns implementing actions. One round comprises the phases Income, Bids for Petitions to the Governor and the Action Phase.

Each player has one Task Master, who is always located in one of three regions and you can only implement your actions in a region where the task master is currently stationed. You choose the action that you want to implement by playing one of your role cards. Each of those roles offers several actions of which you choose one to implement. The Task Master can choose either Workers or Convicts for constructing, some actions demand a certain type of workers.

If you choose the Task Master you can buy him back after the action for three Jade and choose another role and action; other roles can be bought back with a buy-back chip and you can do another action, too.

If you place the fifth block in one of the first three rows of a region you earn a buy-back chip and the player with the majority of blocks in this row scores. Each block in Row 4 scores five points immediately and if you hold the majority in a completed row across all three regions you earn a treasure marker. When the wall is complete or all governor blocks have been used, you score for unused buy-back chips and blocks you used and win with the highest score.

This is a very good mixture of worker placement and resources management mechanisms, albeit standard ones, spiced up by the option to buy back roles and do a second action; the topic has been nicely implemented.

 

Players: 2-4

Age: 13+

Time: 90+

Designer: Bryan Johnson

Artist: Cody Jones, Dann May

Price: ca. 50 Euro

Publisher: Frost Forge Games 2013

Web: www.gamesalute.com

Genre: Choice of roles, resources management

Users: With friends

Version: en

Rules: en

In-game text: yes

 

Comments:

Standard mechanisms for resources management

Buying back of role cards is new and innovative

Felicitous implementation of topic

 

Compares to:

All games featuring choice of roles and resources management

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0