PLAYED FOR YOU

 

Spellbound

Time for heroes with big feet

 

2012 the yearly game by Fraser and Gordon Lamont was an even bigger eye catcher than in previous years, a visual sensation, with enchanting playing pieces, nearly 10 cm tall, a non-standard background story and … and yes, of course, it sold out on Day Two at Essen and yet I want to present it, simply as a reverence or curtsy to the Lamont Brothers with a Thank You for their yearly masterpieces.

You are a Magician’s Apprentice who did not escape undamaged from his daring first encounter with the evil Baba Yaga and must now find – handicapped by huge feet and an equally huge nose – the necessary counter-spells in all the land. You have the assistance of other players sharing your fate and obtain your actions from a collective Destiny Deck – yes, it is deck building, but one deck for all players.

The game is set up – the rules especially tell you that a bigger table might be necessary – and then you have the following actions in your turn: Convey a card into the Witch’s Tower, play or discard Magician cards from the Destiny display and replenish the Destiny display. This continues until you have collected four Spell Books and have defeated the witch in a final confrontation. But – the spell books can only be acquired in a race against Magical Hats and Trolls; when those opponents are faster and reach the end of the path before you the Book is irretrievably lost.

Fraser and Gordon have once again not only created an incredibly beautiful game, but also a very good game with cooperative deck-building mechanisms, one is spellbound in the truest sense of the word and is breathlessly looking forward to the Fragor Game of 2013!

 

Players: 1-4

Age: 10+

Time: 60+

Designer: Fraser and Gordon Lamont

Art: Paolo Chiari, Jeremiah Morelli, Vicki Paull, Vitaly S. Alexius

Price: sold out

Publisher: Fragor Games 2012

Web: www.fragorgames.com

Genre: Cooperative deck building

Users: With friends

Special: 1 player

Version: en

Rules: en

In-game text: no

 

Comments:

Not available at the moment

Limited edition

Witty rules

Idiosyncratic, well-working combination of mechanisms

 

Compares to:

First game of this kind

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 2

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0