Runebound Second Edition Midnight Expansion

 

Players want to have adventures, fulfil quests and conquer danger in the world of Runebound. Players in their turn enact the following stepts: refresh, movement, adventure, market and experience. Movement is determined by roll of dice, adventure are challenges, events and encounters. At the market one can buy or sell objects, hire allies or achieve healing. For experience one exchanges the experience point from the adventure counters for experience counters. In this expansion one player embodies one of Izrador’s Night Kings, the other players are rebels. The Heroes must destroy black mirrors to win, the Night King must must increase the threat level to 10.

 

Expansion for the fantasy adventure game * 2-6 players from age 12 * Designer: Robert Vaughn * Graphics: Brian Schomburg, Andrew Navara and Michael Kormack * ca. 4 hours * Va30, 94236 3, Fantasy Flight, USA, 2005 *** Fantasy Flight Games * Distribution: Heidelberger Spieleverlag * www.fantasyflightgames.com