Infiltration

 

Players control thieves, so-called operatives, who infiltrate a highly secure corporate facility to steal digital files and who must leave the facility before security mercs arrive while trying to collect more data than their opponents. A round comprises Selection Phase, Resolution Phase, NPC Phase and Security Phase. In the selection phase you choose an action or an item from your hand, in the Resolution phase the card in turn is revealed and resolved. Actions are Advance, Retreat, Interface and Download. In the NPC Phase all NPC are activated and resolved. In the security Phase forces advance according to the proximity dial; when this reaches 99, the game ends and is scored. Should you be the only one to escape, you win automatically; otherwise the winner is the player who collected most data.

 

Placement and assembling game for 2-6 players, ages 14+

 

Publisher: Fantasy Flight Games 2012

Designer: Donald X. Vaccarino

Art: Michael Silsby, Anders Finér, Andrew Navaro und Team

Web: www.fantasyflightgames.com

Stock#: VA79

 

Users: With friends

 

Version: en * Rules: en * In-game text: yes