PLAYED FOR YOU

 

Oklahoma Boomers

Settling in the prairie

 

It is the day after the Oklahoma Run, thousands claimed in the prairie and new cities sprung up overnight. Who managed to claim land begins to husband it, digs wells or fells trees.

You have three markers, called Boomers, and try to claim as much land with their help as you can and will win the game with the biggest total area. Three corner stones and the boomers are placed on the board according to the rules template. One player then chooses his color, the other player begins the game.

In your turn you must move a Boomer and then place exactly two corner stones. A Boomer moves straight forward over any distance, but only over free cases. Then you place a corner stone on the crossing of the line along which your Boomer just moved and the line along which an opposing Boomer would move towards your Boomer that you just moved. You may only place a corner stone, when all cases between Boomers and corner stones are empty. When, later in the game, you cannot place both corner stones, you only place one. Chains of corner stones demarcate areas. When such an area only holds Boomers of one player this player has acquired the area. Boomers within such an area are deemed to be exhausted and does no longer move. When all Boomers have acquired an area or when a player cannot move any of his boomers, you score cases in areas. Experienced players may place Boomers and corner stones at the start at their discretion in a given sequence.

The more often you play the more tactical finesses and options become clear in this fantastic game for two! And tactic steps up again when you chose the individual placement at the start of the game.

 

Players: 2

Age: 12+

Time: 30+

Designer: Martyn F

Artist: Hans Krill

Price: ca. 25 Euro

Publisher: Emma Games 2014

Web: www.muecke-spiele.de

Genre: Placement game

Users: With friends

Version: multi

Rules: de en nl

In-game text: no

 

Comments:

Attractive background story

Beautiful components

Sophisticated tactical possibilities

 

 

Compares to:

In the widest possible sense Go for closing off areas, also Rosenkönig and other placement games for territories

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0