played for you

 

Provincia Romana

Reconstructing destroyed towns in gaul

 

As an Imperial Legate of Rome you are tasked with reconstructing one of the towns that Vercingetorix laid waste to in Gaul.

You begin with a town on status 0 for defense and 6 for morale and a store with a basic stock of money, resources and prestige points. In six rounds you play five phases in a round:

1) Select cards – Each player chooses one available stack of cards for production, senate or buildings, draws cards from it, open and face-down, and each player chooses one of those cards. 2) Play cards from your hand – you pay the cost of the card, and use it for building, senate advantages and prestige. 3) Conflict – only in rounds 2, 3, 5 and 6, including playing of combat markers, revealing Gauls and fighting. 4) Upkeep and taxes – Values for morale and defense decrease by one and you pay one gold for taxes to Rome, if you cannot pay you lose 2 prestige points. 5) Activate buildings – some cards need to be activated for use, usually by paying one prestige point, some might give a unique advantage when being activated. At that point in the game you also get all advantages of buildings in your town, resources, defense and morale. Then all used action markers go back to their positions and a new round begins. After Round six one more Phase Play Cards is implemented, then gold is changed to prestige and you win with most prestige.

Provincia Romana thrives on the clever card selecting/drafting mechanism and the resulting possibility to interfere in other players‘ plans, and also on the necessity for good planning, as resources are acquired after conflict. All in all a good drafting game with a certain amount of chance.

 

Players: 2-6

Age: 12+

Time: 90+

Designer: Pierluigi Frumusa

Artist: Giorgio De Michele, Kurt Miller

Price: ca. 45 Euro

Publisher: Edition Erlkönig 2014

Web: www.erlkoenig.de

Genre: Development game

Users: With friends

Version: de

Rules: de en es it

In-game text: no

 

Comments:

Clever card selection mechanism

Use of resources must be well-planned

Some rules details seem unnecessarily complicated

 

Compares to:

Card drafting games like 7 Wonders, city building games for topic

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0