played for you

 

Dicke Dämonen

summoning creatures in string circles

 

Colors fight for dominance in the field with summoning of white ghosts and colored demons. Four rings in yellow, red, green and blue - knotted out of strings = lines - are laid out in a way that each line crosses at least two or three other lines. The crossing points of lines are called corners; lines form cases, bordered by lines in several colors. At the start you draw for random creatures from the bag and keep them secret. In your turn you either summon a ghost or a demon, that is, you place one creature from your hand into the display. Ghosts are placed into the middle of a case that must be free of other ghost and must be placed into an inner case. Demons appear in a corner, one of the lines forming the corner must have the same color as the demon, the corner must be free and the case must be free of ghosts. A ghost can appear in a case that holds a demon. Once in the game you can decide on a color, which is then yours - to do so you put a creature of this color on the table, the color must be one that has not yet been chosen by another player. At the end of your turn you draw a creature from the bag, while still available.

When no more creatures can be summoned, White scores for the number of ghosts in the display. Each color scores the number of corners and string knots in cases where this color has a majority. You win if the winning color is yours. In case of a tie all colors involved are winning colors, if you were first to choose one of them you win.

An unusual game from any point of view; „corners“ outside of string circles and the scoring take some getting used to, but that does not deter from a challenging and sophisticated placement and color-choosing mechanism.

 

Players: 1-4

Age: 10+

Time: 20+

Designer: Heinrich Glumpler

Artist: not named

Price: ca. 15 Euro

Publisher: Edition Erlkönig 2014

Web: www.erlkoenig.net

Genre: Placement

Users: For families

Special: 1 player

Version: de

Rules: de

In-game text: no

 

Comments:

New edition, first edition 2004

Unusual placement and scoring rules

Strings are laid out to form the game board

 

Compares to:

Placement games using secret and open color selection

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0