presentation

 

Schummel Hummel

Cheating is desirable!

 

Normally, cheating at games play is a total no-go; in this game, however, it is not only allowed, but is necessary, because only if you manage to cleverly cheat, you will manage to get rid of your cards first. You are dealt eight cards and grasshoppers sit between players.

The active player puts on of his cards on the discard pile, with at least one color correlation to the top card there, or draws a card. Sounds easy, but there are special rules for wasps, spiders, spider webs, butterflies, pollinator bees and grasshoppers: A wasp without sting must be hit, the slowest player gets cards; you need to watch the grasshoppers to your left and right; if one gets stolen, you draw two cards. You can always play a spider web; the next card must be a spider. If you play a butterfly, a player of your choice draws a card from your hand. The pollinator bee wants you to throw a card, with penalty cards for the player you hit. The Cheating Bumblebee can never be played, you must cheat to get rid of it. Your card hand must always be above the table and can only make one card at a time disappear! The player with the Watchman Worm must play correctly! If he catches someone at cheating, this player must take back the card and gets one from the Watchman. In case of a false accusation, the Watchman Worm holder draws a card. If you are out of card, the others score penalties for cards in hand. After as many rounds as there are players, you win with fewest penalty points.

Cute, funny and fast, with an attractive action content and needing a lot of attention being paid! A new little master piece from the younger generation of the Brand family!

 

Players: 3-5

Age: 7+

Time: 25+

Designer: Emely und Lukas Brand

Artist: Rolf Vogt

Price: ca. 11 Euro

Publisher: Schmidt Spiele / Drei Magier 2017

Web: www.schmidtspiele.de

Genre: Cards, dexterity

Users: For families

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Super mix of mechanisms

Needs a lot of observation

Sleight-of-hand is needed, too

 

Compares to:

Mogel Motte

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 3

Action (dark green): 2