played for you

 

Burg Flatterstein

bats as pathfinders

 

High up on the old castle ruins the magic Bat Trophy is glittering in the moonlight and the little magicians want, of course, to have it, and let the bats show them the way – as is appropriate for magicians!

The castle ruin is put together with courtyard and wall with windows, stair steps and the trophy high up on top, the catapult and bats are laid out ready and the player markers are put at the start for the race to the trophy.

The active player places a bat into the catapult and shoot it towards the castle. When the bat lands in the courtyard, you may advance your marker by one step; if the bat ends up on castle or even a step, you can go two steps; and if the bat passes through a window, this gives you three steps for your marker. You only count empty cases and must stop early if you have not enough range to cross the rotten bridge safely to the other side. When the bat ends up in one of the castle moats, you draw a ghost tile for help in your next round – you can shoot two bats or do one step immediately or move forward to one case behind the next marker in front. If the bat misses the castle completely, you miss your turn. If you are first to reach the trophy, you win the game.

In a variant the pesky ghosts are shuffled with the benign helper ghosts – if you draw a pesky one you give it instantly to another player, who then in his next turn must either close the eyes or change the hand for use at the catapult or must cope with the Pesky Ghost figure, that the donor of the pesky ghost tile is allowed to place in one of the castle windows.

Guido Hoffmann is a guarantee for fantastic games with fresh approaches – Burg Flatterstein is no exception and introduces fantastic components and an unusual idea  - the mechanism to determine for determining movement range is simple enchanting!

 

Players: 2-4

Age: 6+

Time: 25+

Designer: Guido Hoffmann

Artist: Rolf Vogt

Price: ca. 35 Euro

Publisher: Drei Magier Spiele 2016

Web: www.schmidtspiele.de

Genre: Race, dexterity

Users: For children

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Game in the “Little Magician” universe

Fantastic components

Easy to explain

High replay value

 

Compares to:

First game of this kind

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 3

Action (dark green): 3