PLAYED FOR YOU

 

Pelican Bay

Nine Points for the Jungle with bridge

 

Tropical Caribbean landscapes, depicted on landscape tiles are placed to form islands and little pools or long stretches of beach, jungle or water. You begin with two tiles in hand, seven pelicans are evenly distributed to all players, and a surplus is neutral stock. In you turn you place one or two tiles from your hand, all touching edges must correspond, and you need to put the second tile to the same area as the first, you one you will score. The two tiles must not necessarily be placed next to each other. When both tiles have been placed, you score the biggest are you extended, with one point per tile in the area. When close an area you mark it with a pelican and score closed and biggest open area now or after a second, complete turn, at your choice. This can happen several times and you can also close several areas at the same time. Pelicans for marking are taken first from neutral stock and then, if necessary, from other players. You keep them after scoring!

There are special rules for your joker, the end phase of the game and the final scoring of Pelicans you hold at the end, you win with the highest total.

Very beautiful, with well-discernible landscapes that can yet surprise you with the easily-overlooked bridges that stop an area from being closed. All in all, Pelican Bay is rather dependent on chance due the drawing of the tiles; joker and changed turn or in the final phase try to even this out, but there is a lot of looking and thinking and counting and sometimes also consulting the rules, because there are a lot of exceptions and special rules for a basically rather simple game-

 

Players: 2-4

Age: 10+

Time: 40+

Designer: Jacques Zeimet

Artist: Rolf Vogt

Price: ca. 23 Euro

Publisher: Drei Hasen in der Abendsonne 2013

Web: www.hasehasehase.de

Genre: Tile placement Game 

Users: For families

Special: 2 players

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

 

Simple mechanism, yet long down-times

Double movement when closing an area can result in chains of turns for a player

 

Compares to:

Enchanting graphics

Carcassonne and other placement games using corresponding edges and interim scoring of regions.

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0