PLAYED FOR YOU

 

Hexx & Hopp

Four contacts let four tiles disappear

 

72 hexagonal tiles are divided into six triangles; those triangles can have one of four colors - Red, Yellow, Blue or White - and one color can appear on a tile up to three times, which means that a color can be absent from a tile. The tiles are shuffled face-down and then seven tiles are taken to form a starting display as stated in the rules. Then each player is dealt 13 or 15 tiles and takes them up in hand as a face-down stack. All play simultaneously and on a signal, begin to turn over the top card of their stack and try to add it to the display. Addition to the display is possible when the new tile corresponds to at least to tiles already in place with color-concurrent edges. Currently unsuitable tiles are set aside face-down. You can reveal and add them to the display at any time. When a tile is suitable and can be added, you say “Two” and turn over the next tile in your stack. If you manage to add a tile that contacts three other tiles in the display, you say “Three” and can hand two tiles from your hand, one by one, to any players of your choice and reveal your next tile. Should you manage a placement with four contacts, you can give four tiles to other players, and for five contacts you can hand on six tiles. If you manage to fill a gap with six contacts, you win the round instantly. Otherwise the round is won by whoever is out of tiles first. All others score one point for each remaining tile. After ten rounds you win the game with the lowest score.

A very nice family game, cute and fast, with quite some demands on reaction and observation to be able to get rid of additional tiles.

 

Players: 2-5

Age: 9+

Time: 30+

Designer: René Brons

Artist: Johann Rüttinger

Price: ca. 13 Euro

Publisher: Drei Hasen in der Abendsonne 2015

Web: www.hasehasehase.de

Genre: Tile Placement

Users: For families

Version: multi

Rules: de en fr it nl

In-game text: no

 

Comments:

Simple rules

Quick reactions and observation is necessary

Attractive Design

Handy packaging, good to carry along

 

Compares to:

All tile placement games with demand for corresponding edges

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 3

Action (dark green): 1