played for you

 

Die fiesen 7

Silent racketeers count, too!

 

Nasty racketeers, seven nasty racketeers are sitting in the back premises and gamble for their loot share, while whispering, talking on the phone or simply remaining silent.

110 cards are dealt evenly to all players – an eventual rest is set aside – and all hold their stack of cards face-down in their hands. The active player reveals his top card – he sees it last. For a racketeer he calls out the current number of racketeers – you start counting at 1, count up to 7, back down to 1, up to seven again, and so on. When a racketeer with a mobile phone appears, you must harrumph and should a racketeer with a pistol appear, you have to keep silent. When two racketeers are depicted you correctly count two of them and the next player in turn passes. When two racketeers with phones appear, you harrumph twice and the next player has to pass. But take care! Counting goes on all the same! So, for instance: Player 3 – Racketeer 2, player 4- Racketeer 3, player 5 – mobile phone ->, player 6 – Racketeer 5, when the card shows a plain racketeer. If you make a mistake or hesitate too long, you take all cards. When someone doubts the number you name, you simply count through the discard pile; whoever was wrong, takes the stack. Whoever is out of cards first, wins. IF you use the Nasty Rule, the first player revealing a double card determines a new noise or word for use till next round.

A typical Jacques Zeimet game, simple rules but witty, cute came play that is offering a lot of fun, all this counting is far more difficult than you would think at first glance. You need to concentrate and keep your wits about you!

 

Players: 2-6

Age: 8+

Time: 20+

Designer: Jacques Zeimet

Artist: Rolf Vogt, Johann Rüttinger

Price: ca. 13 Euro

Publisher: Drei Hasen in der Abendsonne 2015

Web: www.hasehasehase.de

Genre: Reaction

Users: For families

Version: multi

Rules: de en fr it nl

In-game text: no

 

Comments:

Cute drawings

Simple rules

Huge fun to play

Concentration is necessary

 

Compares to:

All games needing player reactions to card images

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 3

Action (dark green): 1