Played for you

 

Black Hat

Hacking by tricking

 

Hacking Data is the topic – a Black Hat is a soubriquet for a hacker who tries to invade systems and get out again unnoticed. The Black Hat card - which is the same on both sides to be easily recognized – is given to a player at the start and then each player receives a hand of 10 cards. Markers stat on “public Server” and Internet Café“. Whoever leads the trick, called lead for short, plays card or several cards of the same value; all other play one card or the same number of cards as the lead, but of higher value. Who played the highest value cards of the lead’s number takes the trick and moves one of his markers that is not blocked one step, and an opposing, unblocked marker in a negative spot also by one step. Other markers can be jumped over. Tracer and Honeypot block markers. If you cannot move any marker, you draw a card. When Black Hat is played as a Joker, the lowest combination wins the trick and the winner can either take all cards of the trick or only Black Hat and as many cards as were played by the lead.

When someone is out of card the game is scored in relation to cards in hand and marker locations on the board – so sometimes you do not want to take a trick in order to avoid moving – and another round is played. When a marker is on Critical Asset or cannot move, the game ends and is scored and you win with the lowest total score.

Black Hat is an interesting game. Movement of markers on the board nicely transports the hacker flair - the FBI server gives you fewer points than an email account - and the trick mechanism offers quite some tactic; the excellent rules provide quick access to the game.

 

Players: 2-6

Age: 10+

Time: 45+

Designer: Timo Multamäki, Thomas Klausner

Artist: John Lewis, Juha Salmijärvi, Scott Everts, Jere Kasanen

Price: ca. 42 Euro

Publisher: Dragon Dawn Productions 2015

Web: www.arcticunion.net

Genre: Cards, trick-taking

Users: With friends

Version: multi

Rules: de en

In-game text: no

 

Comments:

Known trick-taking mechanisms, varied by Black Hat

Good rules with many examples

Small chance element, lots of variations from optional rules

 

Compares to:

Karrierepoker and others for taking tricks, first game in combination with board and marker positions

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0