presentation

 

Orléans

Handel & Intrige

 

France in the Middle Ages - in 18 rounds of seven phases you want to acquire commodities, coins and points from production, trade, development or social services: The seven phases are: 1) reveal event 2) receive or pay money, in relation to the number of farmers. 3) draw minions for the market 4) place minions from the market on action spots, where always several minions are needed for an action 5) resolve activated action or pass 6) resolve event from 1) and 7) change of starting player. If you cannot pay when you should, you discard other items in the necessary amount. At the end you score coins, five different commodities, offices and citizen tiles.

The invasion has been thwarted successfully and prosperity can rise again, but interests clash. The second expansion for Orléans - Handel & Intrige – expands the game with: Orders – Mercantile expeditions are new option for victory points and new strategies. New Events add a variety to the base game, forcing you to adapt to the constant streams of challenges, benefits and restrictions. New beneficial deeds introduce completely new rewards, offering new paths and introducing more dynamics. Intrigue - intensifies interactions and offers way to mess with your opponents. New location cards are added to those of the core game, there are Brasserie, Merchant House and Sheep Farm.

Again, we find highly interesting and playable modules in the box, featuring new elements and new options of how to play the game, and there is also a tad more interaction. As like every good expansion for a game, Trade & Intrigue expands the game nicely without fundamentally changing it - absolutely recommendable!

 

Players: 1-5

Age: 12+

Time: 90+

Designer: Reiner Stockhausen

Artist: Klemens Franz

Price: ca. 35 Euro

Publisher: dlp Games 2017

Web:  www.dlp-games.de

Genre: Development, worker placement

Users: With friends

Special: 1 player

Version: multi

Rules: de en

In-game text: no

 

Comments:

Five modules

Fits excellently with the base game and the Invasion expansion

Offers a tad more player interaction

 

Compares to:

Orléans, development games with worker placement

 

Other editions:

Tasty Minstrel (en); 999 Games (nl), Matagot (fr) and Cranio Creations (it) announced

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0