Maracaibo

 

In an individual game or in story mode for a campaign, ship captains want to gain influence with European nations active in the Caribbean. In a round you sail a loop, starting in Havana, and have actions at each stop. Per turn, you sail up to seven steps and have a main action at arrival: City action with Goods Delivery + Skirmish, Exploring etc., or Village action, Quest or Assistance, plus any number of free actions. At home-stretch locations you must stop and fight or resolve scorings. After four rounds, you score income/victory points, project cards, prestige buildings and influence, majorities and victory points from nations plus completed story cards.

 

Development game for 1-4 players, ages 12+

 

Publisher: dlp games / Game‘s Up 2019

Designer: Alexander Pfister

Art: Aline Kirrmann, Fiore GmbH

Web: www.dlp-games.de

Stock #: 1037 / 10-2019-1

 

Users: For experts

Special: 1 player

 

Version: de * Rules: de en * In-game text: yes