PLAYED FOR YOU

 

Autokrator

MEDIEVAL RELIGIOUS WARS

 

Middle Ages - War between Christians and Muslims - you control one of the powers in medieval times; Franks/Holy Roman Empire, the East Roman Empire/Byzantines, Moors and Saracens. The turn order is the same in all five rounds: Saracens/Fustat, Byzantines/Constantinople, Franks/Aachen and Moors/Tanger. You have three units: King, General and Admiral each for one movement according to rules and one attack. The General can opt to choose two moves within his own areas instead. The garrison of a player is made up from all areas he controls and is only used for defense purposes. King and General of a player can - with the exception of the capital - never be in the same area.

When rivaling units meet battle ensues, The Attacker chooses two of the available terrain varieties, the Defender then chooses one of them. Then the attacker puts down three battle cards including modifications, so does the defender, and then you compare opposite cards. Gold can be used for espionage and special campaigns of all three units. Victory points are gained from conquering of areas and defeating of opposing units. You win instantly if you conquer an opposing capital or, after five rounds, with most points.

Components and design are very impressive and attractive; the game does not offer a detailed and complicated simulation, but rather a concise overview, strategically demanding and without fiddly multitudes of components. The implementation of battles with cards including relations to terrain is easy to handle and works very well. This is conflict simulation for the player who is interested in all kinds of games.

 

Players: 4

Age: 12+

Time: 90+

Designer: Lefteris Iroglidis

Artist: Andrejs Pidjass, Aris Piapis

Price: ca. 38 Euro

Publisher: Diachron Games 2012

Web: www.diachrongames.com

Genre: Conflict simulation

Users: With friends

Version: en

Rules: en fr jp

In-game text: no

 

Comments:

Very attractive components

Nicely balanced details

Lots of strategy necessary to deploy units and cards efficiently

 

Compares to:

Other simple conflict simulations

 

Other editions:

Currently none

Statements:

 

Chance (pink): 0

Tactic (turquoise): 1

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0