PLAYED FOR YOU

 

CLASH

JIHAD VS McWORLD

 

Arabic Spring with all its aspects is the topic of this game, from freedom of decisions to consequences of those decisions. On the seven cards for each of the players the most prominent personalities involved in events are pictured and the basic mechanism is to place those cards into the 3x3 areas of the board in order to control as many areas as possible.

But – there are not only the seven cards for each of the adversaries but also one purple starting card, Mustafa, and 17 neutral grey cards; five of those cards are randomly laid out open-faced for each game, and players cards are also visible from the start.

The game starts with the placement of the Mustafa card in the middle area of the board, facing the starting player. During all of the game the player facing a card is in control of this card. All cards basically are able to control opposing cards, recruit them for the opposing faction or delete them. Players alternate to place a card and immediately execute the effect of the card. When all nine areas of the board are filled and the effect of the last card placed has been implemented you win if you control five or more areas. Should you be out of cards and should there be no neutral card available you lose instantly. There are several versions for Clash; you can play several games and award points, or you can play without neutral cards or draw neutral cards at the start or draft them.

As in RRR, which is the game on which Clash is based, one is somewhat reminded of Tic-tac-toe, but you must use and remember complex interactions of cards, where and how which one takes effect.

 

Players: 2

Age: 12+

Time: 15+

Designer: Jaro Andruszkiewicz, Waldek Gumienny, Michał Ozon

Art: Przemysław Wolny

Price: ca. 24 Euro

Publisher: Los Diablos Polacos 2012

Web: www.diablospolacos.com

Genre: Placement game

Users: With friends

Special: 2 players

Version: multi

Rules: de en fr pl

In-game text: no

 

Comments:

Adaptation of RRR

Up-to-date topic

Unusual design

Knowledge of cards is an advantage

 

Compares to:

RRR

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0