PLAYED FOR YOU

 

Uruk II

Die Entwicklung geht weiter

 

As in Uruk you develop in Uruk II your people in Mesopotamia, during five epochs over 10.00 years. Compared to Uruk improvements and enhancements have been added. At the start you have your own achievement #1, the game is prepared according to the rules template.

You have three actions in your turn, in any order and frequency you choose from taking a card, deploying a card or use a card in your own display. To take a card you choose one from the open display of Achievements or draw a card from the stack. New Achievements you place into your display, up to a maximum of five different ones, or replace an achievement already there. A new achievement may be a maximum of one level higher than the highest so far in the display. To deploy an achievement you discard, the card you want to deploy inclusive, as many cards of the same color as correspond to the development stage of the card. If you did draw a Deity God card the card is implemented accordingly. You can use the ability of a card once in your turn. In addition to those three action you can - optionally - use a card with symbol “without action” and/or, also optionally, place a settlement marker. Settlement markers are paid for with resources that you collected with using cards in the display. When the settlements of epoch IV are built you win with most victory points from achievements plus settlements and resources.

Pure resources management, with a remarkable and total lack of confrontation and interaction, if you disregard the taking of a card that you would have liked yourself by someone else. Chance is introduced by cards you draw and by Deity cards.

 

Players: 2-5

Age: 12+

Time: 60+

Designer: Hanno und Wilfried Kuhn

Artist: Katharina Kubisch

Price: ca. 25 Euro

Publisher: DDD Verlag 2014

Web: www.ddd-verlag.de

Genre: Resources management, development

Users: With friends

Version: multi

Rules: de en

In-game text: no

 

Comments:

Chance comes only from drawing cards

No interaction or confrontation

The lure is in the optimum use of card functions and interactions

 

Compares to:

Uruk

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0