PLAYED FOR YOU

 

Small World Realms

RUSTY THRONES AND NOT SO CALM Waters

 

Small World simulates the rise and fall of civilizations in a fantasy land. The lands are too small to accommodate all civilizations and you must enlarge your own realm, conquer neighboring regions and stash coins for victory. In Round One you choose a combination of race and special ability, conquer regions and receive victory coins. In the following rounds you enlarge the area of your influence by conquering or you allow your race to disappear and choose a new one, both choices earn you victory points. If you have most of these coins at the end of the game, you win.

Small World Realms introduces 26 double-sides landscape modules plus tunnels, mountains, peaks and chasms and even Black Mountains, all of which you can use to create your own realms and discover them above ground or underground. The rules offer 12 new scenarios in three levels of difficulty for Small World as well as for Small World Underground, and also some advice for creating your own scenarios.  So they recommend approx. nine regions per player and approx. seven regions with each type of landscape, plus 7 card symbols of each kind. It is advised to start with water and then add or exchange modules and to separate large regions by Lost Tribes Monsters in order to make it harder to enter them. And of course you can and should use Places or Relics and maybe even think of the story first and then create the map.

All in all Small World Realms is fantastic playground for Small World fans, the possibilities are nearly endless and the scenarios provide enough ideas for your own creations using Small World or Small World Underground or both.

 

Players: 2-6

Age: 8+

Time: 80+

Designer: Philippe Keyaerts

Art: Miguel Coimbra

Price: ca. 30 Euro

Publisher: Days of Wonder 2012

Web: de.asmodee.com

Genre: Development game

Users: For experts

Version: multi

Rules: de en es fr it jp nl pl

In-game text: no

 

Comments:

Needs Small World or Small World Underground to play

Comes with pre-set scenarios and ideas for your own

Attractive and versatile possibilities to play

 

Compares to:

All other editions of Small World, Vinci, Conquest

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 3

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0