Small World Realms

 

Small World Realms introduces 26 double-sides landscape modules plus tunnels, mountains, peaks and chasms and even Black Mountains, all of which you can use to create your own realms and discover them above ground or underground. The rules offer 12 new scenarios in three levels of difficulty for Small World as well as for Small World Underground, and also some advice for creating your own scenarios.  So they recommend approx. nine regions per player and approx. seven regions with each type of landscape, plus 7 card symbols of each kind. It is advised to start with water and then add or exchange modules and to separate large regions by Lost Tribes Monsters in order to make it harder to enter them. And of course you can and should use Places or Relics and maybe even think of the story first and then create the map.

Needs Small World or Small World Underground to play

 

Development game for 2-6 players, ages 8+

 

Publisher: Days of Wonder 2012

Designer: Philippe Keyaerts

Art: Miguel Coimbra

Web: de.asmodee.com

Stock#: 790011

 

Users: For experts

 

Version: multi * Rules: de en es fr it jp nl pl * In-game text: no