presentation

 

Catalyst

Cards for combinations

 

The discovery of a new catalytic energy has triggered an Age of Rebirth. Catalysts are able to use this energy in a network of connections.

At the start, a random goal card is revealed. Catalyst cards in relation to the number of players as well as building cards are prepared, five catalyst cards are displayed openly.

In turn, you are active player and select one option: 1. Collect contributions -> you get coins equal to the cost of the most expensive catalyst card on display. 2. Recruit catalyst -> you pay the cost for a card on display and put the card in one of your empty buildings or separately if you have no building. 3. Activate catalyst -> rotate the card and resolve all or some of its effects – actions and bonuses, for instance activationg additional catalysts, recruit additional catalysts, take Military power tokens for majorities at the end of the game or construct buildings. If you activate a catalyst next to a building, the building provides additional effects – recruit catalyst, take a chain activation token or receive coins or Military power.

Then the Catalyst is transferred to your scoring stack and you reduce your coins to eight. When the game-end condition for catalyst cards is triggered, you score catalysts in your stack, buildings, Military power and coins.

A very nicely made game about card combinations – buying of a catalyst and activating him must be well considered for optimum use of effects like building colors and icons or a chain activation token.

Permar Rodaser, by the way, is a sobriquet for the designer team of Per Abrahamsson with Martino Chiacchiera, Roberto Corbelli, David Fröjmark, and Sergio Roscini.

 

Players: 2-4

Age: 10+

Time: 40+

Designer: Permar Rodaser

Artist: Yann Tisseron

Price: ca. 25 Euro

Publisher: dV Giochi 2018

Web: www.dvgiochi.com

Genre: Card management, set collecting

Users: With friends

Special: Many players

Version: multi

Rules: en it

In-game text: no

 

Comments:

Beautiful design

Simple, efficient rules

Very balanced, yet offering varying strategies

 

Compares to:

Glory of Rome and other games on card combination effects

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0