presentation

 

Valeria Card Kingdoms

Citizens, Domains and Dukes

 

The kingdom of Valeria needs a successor for the old king; as one of the dukes of the realm, you defeat monsters and acquire/build domains, both to acquire victory points, to qualify for the succession.

At the start of the game you receive two Duke cards and choose one of them; it is kept secret and gives you victory points at the end for achieved goals. Furthermore, you receive a starting Peasant and a starting Knight.

A turn comprises four phases: 1. Roll dice - you roll both dice; 2. Harvest - you activate citizen cards with dice results and use the individual results as well as the sum of both dice; you can change dice results with abilities of Domain cards. You use the ability of an activated citizen to acquire or to trade resources, depending on your status as active or non-active player. 3. Action - for the active player only; you choose two actions from options: Slay a monster - you pay resources according to strength and Magic of the monster card; Recruit citizen - you pay the cost in gold; Build domain - you pay with gold and receive rewards; take resource. 4. End phase - hand on dice. When all monsters are slain or all domains are built or a certain number of card stacks is empty, the game ends at the end of the current round and you add victory points from slain monsters, built domains, acquired victory point markers and points from goals achieved for your secret Duke.

Those dukes are the core element of the game, your choice of duke determines the strategy; domains offer additional options based on simple core rules for interesting, satisfying games that are different each time.

 

Players: 1-5

Age: 13+

Time: 45+

Designer: Isaias Vallejo

Artist: Mihajlo Dimitrievski

Price: ca. 35 Euro

Publisher: Daily Magic Games 2016

Web: www.dailymagicgames.com

Genre: Deck building, card activation with dice

Users: With friends

Special: 1 player

Version: en

Rules: en

In-game text: yes

 

Comments:

Attractive design

Dukes determine strategy

Simple core rules

Lots of variety

 

Compares to:

Deck building games with strategies from secret goals

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0