played for you

 

Galaxy of Trian

four races fight for the legacy of trian

 

As one of four opposing races you fight for the territories and technologies the Trians left behind. Each of the races has special abilities – Quuylto deceive in combat with cloaking devices and holographs; the K’Haarquuar use their numeric domination and self-regenerating biological ships. Xemh ships are heavily armed war machines, negotiations are considered a weakness by Xemh. Borf-Naree collect resources and do do not attack, but buy whatever they want to have.

72 triangular tiles are all different and show nebula, planetary systems and gaseous clouds.

In your turn you receive mineral resources, draw and place a tile and can do one action chosen from the options of placing an ambassador, activate a research station, upgrade a research station to a space station, use a trade post, teleport or research. After your action you check for closed-of territories and score victory points.

Nebula yield resources, ambassadors fight each other for control of nebula and planetary systems to win stations and to upgrade them. You score for closed-off nebula and planetary systems you control and also for closing off empty regions in space as well as for resources that you collected.

The game comes with an expansion, Beginning of Conquest, which introduces new double-sided tiles and new types of star ships resulting in new mechanisms and strategies.

This is an attractive game in the tradition of Carcassonne, but with lots more options, tactic and interaction, you must be flexible and use opportunities that arise during the game; Galaxy of Trian remains challenging to the end and it is not obvious in course of the game who will win in the end.

 

Players: 2-4

Age: 14+

Time: 60+

Designer: Grzegorz Kalarus, Sebastian Oliwa, Seweryn Piuotrowski

Artist: Andrzej Sykut

Price: ca. 28 Euro

Publisher: CreativeMaker 2014

Web: www.galaxyoftrian.com

Genre: Territory, SciFi

Users: With friends

Version: multi

Rules: de en fr pl

In-game text: no

 

Comments:

Forever new layouts due to unique tiles

Lots of interaction and change of tactics

Many options for actions

Various winning strategies are possible

 

Compares to:

Tile placement for area creation, Carcassonne

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0