PLAYED FOR YOU

 

Soqquadro

Upstairs, downstairs and in every nook and cranny

 

Movement though house or apartment is the order of the day, and you decide on the relaxed or extreme version and the corresponding side of the board.

Then you define the game parameters as exactly as possible - what are you allowed to enter, to open, to take. It is best to play standing up and use the chairs as an extension of the table.

Cards define items via colors, characteristics and starting letters. You draw cards, run away and search for a corresponding item, put it on the table and move your marker on the board - one step for a green item card, two for a yellow one and three steps for a red card. If you forget to advance in the heat of the battle, aah, race, you may not do so later. When a marker crosses the mark of “Challenge” the game stops. A challenge card is drawn and all players search for the same object. Whoever finds it first may then advance his marker.

If your marker reaches or crosses 16, the game ends. Now all items are checked according to the cards and the score is controlled again. If you do not get approval from other players for an object you must move your marker backwards accordingly. If you are furthest ahead after this final check, you win the game.

A huge lot of fun, that demands some restrictions all the same - even if it was not explicitly included in „you cannot take it“ you should not necessarily drag the oven from the kitchen for a parameter of „black and warm“, because at the check the latest you will meet with disapproval, let alone the fact that it would take too much time. Witty, hectic and not really for flats of 80 m². But house rules can help, for instance run along one by one within a time limit.

 

Players: 2-6

Age: 8+

Time: 20+

Designer: Simone Luciani, Lorenzo Tucci Sorrentino, Daniele Tascini

Artist: Erica De Giglio

Price: ca. 17 Euro

Publisher: Cranio Creations 2014

Web: www.craniocreations.it

Genre: Movement and spotting game

Users: For families

Version: en

Rules: en it

In-game text: yes

 

Comments:

Hectic game

Exact parameter definition is necessary

Can be modified with house rules

Fun to play

 

Compares to:

All spotting games featuring real items

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 3