PLAYED FOR YOU

 

LIKE

THE SOCIAL GAME

 

You are a user of STATUS, the most popular social network, and challenge other users as a troll by tagging them in embarrassing postings and you try to win the challenge. Then you can use “reputation“ to make your profile the favorite and to have most friends, because you will win with most friends.

Each player is dealt a profile card randomly. The phases of a round are Update, Discussion, New Friends, Help from the Web and Change of Troll. You can name cards and play them any time and cards of both kinds, profile and postings. You cannot give cards to other players or lend them to others or trade cards. Once in a round the Troll can challenge another player - to do so you hand the tag wall to this player and bid a minimum of one fan marker- The challenged player must accept and also bid at least one fan marker. Those markers represent the number of fans you are using; both players flip their fan tokens, the number of “likes” on them decides the outcome of the challenge. You can add more markers anytime and also enter into temporary alliances in order to motivate players not involved in the challenge to use fans. As a helper you cannot raise your bid later.

At the end of the discussion/challenge allies of the winning side take back their fans and get the promised reward, the losing side gets nothing. Whoever did place fans can now buy new friends; in this phase no card can be played.

The unusual and interesting feature of this game is its topic, the mechanisms in the end result in a chance-driven comparison mechanism, but used attractively and wittily.

 

Players: 3-8

Age: 12+

Time: 45+

Designer: Marco Almini, Michele Pierangeli

Art: Francesco Trivella

Price: ca. 25 euro

Publisher: Cranio Creations 2012

Web: www.craniocreations.com

Genre: Party game on social networks

Users: With friends

Special: Many players

Version: multi

Rules: en it

In-game text: yes

 

Comments:

Up-to-date, unusual topic

Mechanism rather chance-driven, can be mitigated by cards

 

Compares to:

First game on the topic; mechanisms are standard strength comparisons, influenced by cards

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 1