presentation

 

Vikings Gone Wild!

I am the greatest chief!

 

Vikings have gone crazy! Clan chiefs want to prove to the gods who is the greatest chief, they fight each other and want to collect victory points. Those can be won by attacking other clans, successfully defending your clan, upgrading the Town Hall and completion of missions, always remembering to balance investments into your economy and strengthening your army.

Players begin with two randomly drawn mission cards of value One, displayed on their board, and a well shuffled starting deck of 6 Beer cards, 2 Gold cards and 2 Viking Warrior cards.

In Phase I of the round you produce gold and beer. In Phase II you draw five cards from your deck + one card per Tavern that you have constructed; the Drakkar allows you to additionally keep one card from the previous round. In Phase III you can do any number of actions in any order of your choice, the only limit are available resources needed for actions. Action options are: Buy cards or building, upgrade Town Hall, Attack - always only an opposing building; complete a mission or exchange resources. In Phase IV you put resources in storage, and Phase 5 is the end-of-round clean-up phase. Points are scored from attacks, defense, Town Hall and completed missions. If someone reaches or tops the victory point goal, depending on the number of players, bonuses can be scored from four bonus cards on display and then you win with most victory points.

A cute topic, perfectly supplemented by great graphics, and somehow you behave like a Viking - you grab loot, yes, upgrading your deck, that is, but you also fight, meaning lots of interaction, using lots of diverse strategies and have a lot of fun!

 

Players: 2-4

Age: 10+

Time: 70+

Designer: Julian Vergonjeanne

Artist: Mateusz Komada, Radek Bolkowski, Ryszard Lembas

Price: ca. 35 Euro

Publisher: Corax Games 2017

Web: www.corax-games.com

Genre: Deck building, bluff

Users: With friends

Version: de

Rules: de en es fr pl

In-game text: yes

 

Comments:

Very nice graphic implementation of the topic

Easily accessible

Lots of interaction and fun

Various strategies

 

Compares to:

Deck building games with interaction

 

Other editions:

Games Factory (pl), Lucky Duck Games (en fr), Last Level (es)

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0