presentation

 

Tudor

power and intrigues

 

As an ambitious upstart at the court of King Henry VIII., you engage in intrigues for the power behind the throne, try to place family members in influential positions and to win prestige in this way.

Each player begins the game with two prestige rings - each one goes on one finger of the screen hand; only when owning six or more rings you may put more than one ring on a finger - and the corresponding faction cards. Pawns in the Throne Room are family members, pawns in audience halls and waiting queues are courtiers.

You have courtiers and a lord in audience halls; courtiers, however, do not function without a Lord in the same hall, regardless which one it is. Courtiers in queues are moved into audience halls and eventually shunt out other courtiers. Each of your courtiers in an audience hall gives you one action of the room, your own Lord gives you both actions. Actions relate to cards and to movement of family members in the hierarchies; for each step you need either card or ring of the respective color; each step you enter gives you tokens, each achieved rank a ring for a privilege; positions of the rings on the fingers of the screen hand strengthen actions. Which actions you use when depends on varying game goals and starting conditions for each individual game.

Well, the title could well be Stuarts or Bourbons or Hapsburgs, the topic definite is a side issue here. Central element of the game is a solid worker placement mechanism, spiced up by the functions of the rings in relation to their colors and positions on a hand; so, consider well before you place a ring on your hand.

 

Players: 2-4

Age: 12+

Time: 80+

Designer: Jan Kirschner

Artist: Dennis Lohausen, Ronny Libor

Price: ca. 50 Euro

Publisher: Corax Games 2018

Web: www.corax-games.com

Genre: Worker placement

Users: For children

Users: With friends

Version: de

Rules: de en es jp

In-game text: no

 

Comments:

Topic rather in the background

Placement in audience halls is the central element

Rings often more practical on player hands than on screen hands

 

Compares to:

Worker placement games in general

 

Other editions:

Academy Games (en), GDM Games (es), Ten Days Games (jp)

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0