Red Rising

 

A dystopian society featuring 14 castes; you represent a house and assemble followers in the guise of cards in hand; you start with five cards. In a turn, you must either LEAD or SCOUT. To lead, you put a card from hand openly to an location and trigger, if possible, the lead ability, and then take either the top card of another location for its bonus, or the top card from the deck and roll the Rising dice for a bonus. To scout, you turn up the top card from the stack and take the location bonus. When some players between them have 7+ helium, 7+ influence at the Institute and 7+ on the Fleet track, you score end-of-game abilities, character cards, fleet track, helium, sovereignty and influence minus any surplus to seven cards in hand. There are Automa rules.

Based on novels by Pierce Brown.

 

Dystopische Deduktion für 1-6 Spieler ab 14 Jahren

 

Publisher: Corax Games 2021

License: Stonemaier Games, Pierce Brown © 2014

Designer: Jamey Stegmaier, Alexander Schmidt

Editing: Michael S. Lee

Art: Jacqui Davis, Miles Bensky. Wong Justin, Christine Santana, Heriberto Valle Martinez

Web: www.corax-games.com

Stock #: 1026974

 

Users: With friends

Special: 1 player

 

Version: de * Rules: cs de en es fr hu it ko pl pt ru uk * In-game text: yes