Presentation

 

Half-Pint Heroes

Kneipenkeilerei mit Karten

 

A brawl is in the air at the Half-Pint pub, we bash each other for tricks! Cards in five colors and with values of 1-13 show color and value, plus a value for the number of cards that will be in the display for the round, and a number for the cards in hand for each player in a round; cards are stacked face-down. For a round, you reveal one card for Phase 1 - Dealing Cards - and all players are dealt the indicated number of cards, and, if necessary, the display is stocked with more cards, as indicated on the revealed card.

In Phase 2 - Bidding - you bid with one of your Announcement cards, face-down, on the number of tricks you will take. Then bids are revealed and in Phase 3 - Opponent Bet - you place your betting chip with a player who, you believe, will not meet his bit. In Phase 4 - Playing Cards - you must - while you have cards - play one card or a combination, for combination you can also make use of cards in the display. If you are out of cards, you pass for the round. The highest combination of the round takes the trick; the winner takes all played cards, but no cards from the display!

If you take three consecutive tricks, you have instigated a brawl and you score alone. Otherwise, you score for tricks, successful Opponent bet, meeting your prediction and sequences of met predictions - with six of them in a row you win instantly.

Basically, Half-Pint Heroes uses a familiar mechanism, but the using of the display for all makes the game very thrilling - will my two pairs of Three and Eight with cards from hand and display suffice or does someone hold two Threes and will beat me with a Triplet?

 

Players: 2-7

Age: 9+

Time: 30+

Designer: Johannes Goslar, Roland Goslar, SØren Schaffstein

Artist: Arne-Lars „Maura“ Kalusky, Lea Fröhlich, Ronny Libor

Price: ca. 20 Euro

Publisher: Corax Games 2017

Web: www.corax-games.com

Genre: Cards, Trick-taking

Users: For families

Special: Many players

Version: de

Rules: de en jp

In-game text: no

 

Comments:

Familiar basic mechanism

Use of display changes the game

Very good family game

 

Compares to:

Trick-taking with trick announcement

 

Other editions:

Ten Days Games (jp)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0