PLAYED FOR YOU

 

Compatibility

Hurdler goes with haste

 

Players sort themselves into pairs and want to be in the team that achieves the highest score with best concordance and reaches the finish first. One player names a number between 1 and 6 and thus selects the topic of the round from the top theme card. Now you choose a number of cards from your personal set of image cards - all players hold the same cards - equal to the number showing on the location of your pawn and sort them face down from best suited to the topic to least suited to the topic. Then the cards are revealed one by one. For the members of a team identical cards in the same position in the sequence score 3 steps towards the finish, the same cards in different positions score one step on the track. Once in a game you can use your x2 marker, but only one player per round can do so. You announce the use of x2 marker and after selecting and sorting the cards you set the marker on a card and thus double the score for this card if there is concordance in the same position. The first team to reach the finish wins, in case of a tie the team that has more x2 markers left.

In case of an uneven number of players no teams are formed; the game master of the round determines the topic of the round, all choose their cards and then all players other than the game master score for concordance with the game master. He himself scores the best score of the round, too.

Compatibility is an attractive variant association and concordance mechanisms, and gets more difficult towards the end as you can select fewer cards; the images on the cards are general enough to allow for lots of interpretations.

 

Players: 3-8

Age: 10+

Time: 45+

Designer: Craig Browne

Art: Alexandra Violet, Pierre Chapelle

Price: ca. 30 Euro

Publisher: Cocktail Games / Ystari 2011

Web: www.cocktailgames.fr

Genre: Association game

Users: With friends

Special: Many players

Version: multi

Rules: de es fr it

In-game text: yes

 

Comments:

600 different topics

Images very general

Not ideal for very differently structured groups

 

Compares to:

Dixit and other games with topic-related choice of images

 

Other editions:

Cocktail Games, France

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 3

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0