PLAYED FOR YOU

 

Medieval Mastery

Rivalry for succession

 

Rivalry for succession in the feudal system of medieval France: All players have an identical deck of conflict, support and resource cards as well as different supportive artifact cards for each player – crown, scepter and orb. Ten dice of your color are your armed forces, each pip represents one knight. With your deck of cards and your dice you conquer territories for a different amount of victory points on a board made up differently for each number of players. At the start of your turn you place three knights by adjusting the value of a dice or placing a new one. Then you place resources cards and use crowns, if you want to, followed by relocating knights by changing dice values between your fortress and controlled areas along connections, called lines of supply, from your fortress to the areas. For an advance you place knights into areas you do not control, adjacent to either your fortress or areas under your control. In the area(s) reached you fight by comparing knight presence, modified by area and scepter abilities as well as conflict and support cards. When the winner is determined, each player can play a fracture card on an orb of players involved; should the orbs not be damaged their abilities are then used. In case of a successful conquest of an area the area ability us used for the conqueror and then you repair artifacts. You win when you have acquired 13 victory points from conquered areas-

On the decorative, but scant board conflicts spring up soon, you must conquer in order to win and that can take quite some time. You need to use your cards very cleverly and use multiple attacks to win an advantage.

 

Players: 2-6

Age: 10+

Time: 60+

Designer: Miles Ratcliffe

Artist: Miles Ratcliffe, Miguel Coimbra, Gary Simpson

Price: ca. 30 Euro

Publisher: Chaos Publishing 2012

Web: www.chaospublishing.com

Genre: Conquest

Users: With friends

Version: multi

Rules: de en fr

In-game text:

 

Comments:

Nice design

Cards in English, explained by lots of symbols

Knight represented by dice is a cute idea

Encourages long consideration of optimum use of cards

 

Compares to:

All games on territorial conquest

 

Other editions:

English edition 2011

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0