played for you

 

The Curse of the Black Dice

drinking rum changes dice results

 

As a member of a pirate crew players must cooperate and yet only one can be the winner in the end.

The game features four missions, which in turn comprise three segments each – six adventure cases equal to the symbols on the black cursed dice, cases for rewards for completed adventures and cases for penalties in case of failed missions. A mission is chosen, five black dice are in play for each player and you randomly draw tiles for the crew, one per player. The captain is chosen and then each player rolls his black dice and places the symbols on top of the mission card in the column for the respective symbol.

Then each player rolls his personal dice and can then either use the ability of his pirate or drink rum and roll again. Afterwards you choose a symbol and add all dice showing this symbol below the mission card to the column of the symbol. This is repeated in turn until all players have placed all dice. Then the mission is resolved: From left to right the number of black cursed dice and player dice for a symbol is compared. The same number or more player dice than black dice indicate a completed adventure and rewards are awarded. Less player dice than black dice indicate failure, penalties are applied and the black dice are re-rolled; symbol results for symbols that have not yet been resolved are added to the respective columns. When the end-of-game condition for the mission is achieved, you win with most gold.

Dice comparison as usual, there is, however, the sophisticated mechanism of re-rolling dice of a failed adventure and with it the danger of failure for future, seemingly successful adventures. Very well done!

 

Players: 2-4

Age: 14+

Time: 40+

Designer: Alexander Lauck

Artist: Piotr Uzdowski

Price: ca. 30 Euro

Publisher: Board & Dice 2015

Web: www.boardanddice.com

Genre: Dice, pirates

Users: With friends

Version: multi

Rules: de en pl

In-game text: no

 

Comments:

Nice mix of mechanisms

Challenging details

Conditions change in the course of the game

 

Compares to:

Comparison of dice results and achieving template results

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0