PLAYED FOR YOU

 

Wakanda

Totem sculptingcompetition

 

Every 100 moons members of different tribes meet to sculpt and set up new totems, representing values of families and villages, courage and culture. If you manage to set up the three most prestigious totems, you will win the contest. The value of an individual totem depends on its symbols and its location.

Each player receives his headdress - either tree Wings or three Crests. You shuffle the eight village tiles face-down and take two of them randomly out of play, the other six are laid out open-faced in a row. The first three village tiles are available for building, the others are rotated to indicate that they become available later. 21 totems are in the bag and players alternate to draw a totem. After drawing they decide either a) to begin - one totem per village is possible - or enlarge a totem in an available village or b) to complete an available totem by putting one of their headdresses onto the totem pole. It is not possible to pass your turn. If you used all your headdresses you continue to play until all totem poles are complete or until you are out of totems and the bag is empty. When all totems are complete, you score for village characteristics in your totems: 8 point for each eagle, 5 for each chief, and 4 per tomahawk, 3 per skin, and 2 per tipi and for each color. If you have a totem in the village with the sun symbol, you add one point per sun in your totems to your score, if not, you deduct one point per sun.

Basically, this is an optimization game of correlation between available building sites and parts you draw, with an advantage for the starting player and clear restrictions from the totems you draw.

 

Players: 2

Age: 8+

Time: 15+

Designer: Charles Chevallier

Artist: Loic Billiau

Price: ca. 16 Euro

Publisher: Blue Orange Games 2014

Web: www.blueorangegames.eu

Genre: Placement for points

Users: For families

Special: 2 players

Version: multi

Rules: de en es fr it nl pt

In-game text: no

 

Comments:

Pretty components

Nice story

Double chance-driven by drawing totems and aligning of villages

 

Compares to:

2-player games with defined amount target

 

Other editions:

HUCH! & friends 2015, announced

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0