presenTation

 

Burg Kritzelstein

Draw a castle for your guests

 

Draw the perfect castle! You use dice to collect resources to build/draw. You take a double-sided boards - for two versions of the game - and ten markers, plus a castle sheet; you can use the side with our without supporting lines. Depending on the variant, guest cards are stacked or laid out.

Version Kleiner Baumeister: As the active player you roll two dice: For each resource - wood, stone, gold or food - you put a marker on a suitable slot on your board. For people as a result you complete two silhouettes on the sheet, from left tor right and top to bottom. For a question mark you can choose a result. Players can select and use one of the results. When a row or column on your board is full, you remove the markers and draw the corresponding part of the castle - floor of the main tower for taking a guest card, towers and flags for points, walls for flag poles. If you have drawn four towers, you may draw a sun. If your castle is complete, you draw a cloud and castles are scored for values of towers, values of flags, sun/cloud bonus, value of guests and value of the type of residents you drew last.

In the Große Architekten version guests have abilities, either as instant effect or for the duration of their stay in the castle or for points at the end of the game. With food and gold, you can reactivate an instant effect; with gold, stone and food you can steal a guest from another player.

Unusual and neat, albeit needing a homogenous group of artistic temperament - detail-enamored artists and members of the square + triangle = tower school do not go well together. Game mechanics are simple, game allure, especially for children, is very strong.

 

Players: 2-4

Age: 6+

Time: 20+

Designer: Corentin Lebrat, Ludovic Maublanc

Artist: Sylvain Aublin

Price: ca. 25 Euro

Publisher: Blue Orange Games (EU) 2018

Web: www.asmodee.de

Genre: Roll, draw, collect

Users: For children

Version: de

Rules: de en fr nl

In-game text: no

 

Comments:

Very cute idea

Thrilling and highly creative for children

Also good for families

Too much detail can make the game a lot longer

 

Compares to:

First of its kind, roll-and-draw games in general

 

Other editions:

Blue Orange USA (en), Blue Orange EU (de en fr nl)

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 1

Action (dark green): 0