Medieval Academy Magic & Galanttry

 

As an esquire you try to stand out among your peers in training categories and to collect chivalry points. To achieve this you draft your cards over six rounds and have to use them cleverly for optimum advancement on the training tracks. If you have collected most chivalry points at the end of Round Six you are knighted and have won the game.

Expansion, double-sided tile, additional rules, different for both sides, on Gallantry you do not win Chivalry points directly, only bonuses, on the Magic side also, but Magic lets you move forward on other tracks.

 

Expansion to Medieval Academy for 2-5 players, ages 8+

 

Publisher: Blue Cocker Games 2014

Designer: Nicolas Poncin

Artist: Pierô la Lune, Blasco Serena

Web: www.bluecocker.com

Stock#:

 

Users: For families

Age: 8

 

Version: multi * Rules: en fr * In-game text: no