presentation

 

Time Arena

Duel for the source of immortality

 

The Lords of Time fight for control over the source of immortality in the Time Arena; the winner earns access to the source. You have five minutes to destroy the totem of your opponent or to reduce his time to Zero; you use an app for time management.

The game is set up as stated, the sand timers have varying run times, red 90 seconds, blue 50, green 45 and yellow 30 seconds. You select one fighter of three options in each color, they all have distinct characteristics and abilities, and put them on the gate of the corresponding color.

In your turn, you activate fighters - each one only once per turn - to summon him from the gate, to move according to his ability or for an attack that is resolved by dice roll. Exhausted fighters regenerate at their gate for the run time of their timer and can then be summoned again. When a fighter stands on the edge cases of the board on the side of the opposing totem, you can attack this totem.

The expert version is played on the backside of the game board and introduces two new rules/features - transporter and an additional end-of-game condition. A fighter can use a movement point move from one transporter square to the other one of his color. The expert board also has fewer summoning cases, so that blocking of the opponent’s summoning cases becomes a tactical option.

Time is the central element of this game, not only due to the limited total playing time, but mainly due to the regeneration time for fighters; here, planning despite hectic is essential, even in selecting your fighters at the start of the game. This game definitely comes with a steep learning curve on possible tactics.

 

Players: 2-4

Age: 10+

Time: 10

Designer: Fabrice Lamouille

Artist: Shanshan Zhu

Price: ca. 27 Euro

Publisher: Blam! 2017

Web: www.blam-editions.com

Genre: Conflict, time limit

Users: With friends

Special: 2 players

Version: multi

Rules: de fr

In-game text: no

 

Comments:

Best with two players

Time component can be stressful

Not for every type of gamer

Basic version rather chance-driven

 

Compares to:

All games using timers as central element

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0