Blackrock City

Gold in town, silver from the stage coach


As Boss of a gang of bandits you want to loot a maximum of silver and gold from banks in town and stage coaches. The town tiles are laid out in a circle; stage coach and silver are placed in the middle, the Sheriff starts in the designated Starting Town.

All players use their bandits to bid; all bids are possible except one identical to the current highest bid; instead of bidding you can pass or you can postpone your own bid; but this wounds one or more of your own bandits, in an extreme case a bandit might die and must be removed. If you make the highest bid, you move your gang boss by the difference between highest and lowest bid; the town tile you vacated is turned over and now has different effects. In the town you reach you loot gold and might take prisoners, which turn into your own – wounded – bandits. The second highest bid brings silver from the stage coach. Bandits used in bidding move the Sheriff; if the Sheriff encounters a Boss one of this boss’s bandits is wounded; when a Boss encounters the Sheriff, he cannot loot. Bandits used for bids are taken back at the end of the round; healthy ones are wounded, wounded ones are out of the game. When all pass their turn or one player is out of bandits you win with most silver and gold.

Blackrock City is a bidding game, in which the motto is not highest bid but careful husbanding of your own bandits, it is better to pass then to lose too many bandits and not to be able to bid at all at the end. As you start your move where your predecessor ended his, you can employ some tactic for target towns and postponed bidding.


Players: 2-4

Age: 10+

Time: 30+

Designer: Alain Ollier

Art: Tony Rochon

Price: ca. 20 Euro

Publisher: Blackrock Editions 2012


Genre: Bidding game

Users: With friends

Version: multi

Rules: de en fr it nl

In-game text: no



Interesting determination of movement distance

Each bid must be considered extra carefully

Tactic possible


Compares to:

Bidding games


Other editions:

Currently none


Chance (pink): 0

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 2

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0